Posts Tagged ‘Nintendo’

So after about 3 weeks of work, my 2nd N64 Portable Commission is now complete! As I’ve said several times before, this is the fastest build I’ve ever done and damn near the most well made and put together save the Cross Plane.

I’m very proud of this one as it was a medley of several different fabrication methods that all came together to make this what it became. On top of this, it also was a project that had a few “firsts” involved in it, the big one being that since the buyer of this is in the UK, I had to use a PAL system and take their difference in home power output into consideration. Though not a difficult hurdle, I had to find a PAL system with PAL games and also had to get a power converter to send to him so he can plug in the charger and the wall power.

System Specs:

PAL N64 Base System Trimmed w/Expansion Pak and Hardwired Memory Card
Custom 3D Printed and CNC cut casing
5″ 16:9 TFT Display with 4:3 Option
2 –  3.7v 5000mAh Li-Po Batteries in series for 7.4v output and approx 4hrs of battery life.
2 – 25mm Mylar Speakers & 3.5mm Headphone Jack w/manual switch
Custom Audio Amp by RDC
Battery & Wall Power with charge and play circuit
Standard N64 Button Config with Dual Z buttons
Custom Milled PCBs for the main buttons

As I said before, this system was built using several different fabrication methods, the two most prevalent being 3d Printing and CNC machining. This used the case making method I like to call “Plate & Bracket” which is a modular approach to case making that I’ve been implementing for the last few projects. Essentially this is just like it says, rather than printing a full case half with the edges and face all in one, I’ve found that printing edge brackets and using a separate face plate that is attached to them, the fail rate of the print drops dramatically and it adds a bit more flexibility to the build process.

Another thing I’m fond of is using 3D Printing & CNC to give the best quality finishing of any openings in the 3D Printed Face Plates. Though it may be possible to get a perfect circle out of a 3D printer, I’ve yet to be able to master it. This is why when I print the face plates, they look a bit odd, but that’s because they are printed with the intention of being milled after the fact. The clean results just can’t be beat if it were left to 3D printing alone.

After Being Filled & Milled

I will say though, I’m not a fan of PLA’s milling properties. While it prints nice with fewer failures than ABS, when milling it has to be watched constantly because even with a single flute endmill, the melting point is so low and it cools so quick, it makes a gunky mess that can ruin a work piece and tool. In the future I’ll just be printing face plates with ABS.

The case halves were then primed with a filler/sandable primer and finished off with a textured spray paint which I found covers the imperfections of 3D printing quite well.

I did a few extra steps on this one to make sure the quality was where it needed to be which included milling my own PCBs. This added a great deal of strength to the system but also reduced the number of ground wires I was going to need to use freeing up a little bit of space. I had to modify that tact board for the screen though as all those on a single ground didn’t work so hot. I had on button that when I pressed it, the LED would turn on…yeah, something wasn’t right there. hehe

The layout on the inside because of this was very clean for a homebrew project and hopefully sturdy enough that it will not have to come back! This pic doesn’t show the batteries installed but they sat right on top of the N64.

Batteries wired up with protection circuit.

Soooo, yeah, this is my latest commission and after some more play testing to make sure it holds up I’ll be shipping it across the pond and be moving on to my next project. I’ve got several started and almost completed projects in the wings that I look forward to getting back to so stay tuned for that!

 

 

Word seems to have gotten out about the work I’ve been doing for other modders and in the last week alone I’ve taken on over 5 new case jobs for 3 different modders doing console commissions for other people as well. Now this doesn’t sound like a lot but compared to previous numbers of 1 or 2 jobs a month, 5 in a week is quite the increase.

The job above is a simple case cut from a Poly Case SL-68 for MBB forum member [Gman] who runs a small operation known a [Gman Modz]. He’s been doing some pretty impressive work as of late and I’m glad to be helping him out with some of his projects. This one was a run of 3 cases, all cut the same and are for Portable Nintendo 64’s. Given the size of these cases, it will be quite impressive to see these completed.

That said, I am also in the process of doing a full vacuumed-formed custom Portable Game Cube casing which will have a surprising similarity to another console on the market today. Stay tuned for that one!

So I did a commission for a forum member called [FarmerDwight] who was looking for a unique controller used for his emulated NES games on his PC. Though I’ve never been a fan of emulation for many reasons, after finding out his wants I really couldn’t pass up the chance to make this for him. Basically he wanted a controller for his emulated NES games with a USB input. Thats really not that difficult to find as the vast majority of PC controllers are USB anyway. The trick was to get that controller to work while using the original buttons in the Game Boy itself.

Now this really wasn’t much different in theory to many of the other controllers that I’ve built. You have two contacts, one signal, one ground and a tact switch (or PCB pad) that once pressed completes the circuit and registers as a button press for the duration you hold it down. However there was one key difference to what I’ve done in the past and that was the fact that the PCB pads in this case were already integrated with the mother board of the Game Boy.

To make a long story short, that doesn’t work so hot when you have two separate devices trying to function off of the same ground lines. I was getting all kinds of screwy actions when I first powered it on, not to mention the Emulator controller provided went against everything I knew about how PCB pads worked.  This project took me over 10 hours. 2 of which were basic labor and putting together and 8 hours of “WTF is wrong with this thing” troubleshooting.

In the end though, all came out well and though the Game Boy will never work again as a Game Boy, he can still play all the NES, Atari and whatever other emulated consoles out there with 8 buttons or less, including Game Boy.

More info and pics on the MBB forums. But I’m happy with it, and so is the customer which is all that matters! Now I just have to figure out how I’m going to sleep tonight knowing that my router will be arriving in the afternoon tomorrow! Expect a few more cool updates when I break that package open!

As my 3 week vacation is quickly coming to an end, the modding time has intensified. Spending close to 5 hours straight in my basement today alone, I’ve come to the conclusion that I’m either obsessed the extraordinary, or bored with the ordinary, can’t figure out which…

Anyway, that really doesn’t matter.

In a combined effort from yesterday and today, I completed several tasks that have made the controller almost ready for testing. This was quite a post over on the MBB forums so for the fine details and more photos, I’ll again send you in that direction. But a quick list of what was completed since Friday;

  1. Vacuum-Formed the back half of the controller
  2. Cut slots for N64 Memory Card holder and VGA cable out which will be used to connect the controller to the systems.
  3. Mounted and wired N64 Controller
  4. Completed mounting of all controller buttons
  5. Added header junction for the controller’s interface
  6. Wired the D-pad and Start/Select buttons to the header.

Still lots to do but this project is drawing close to completion after nearly a year and a half in the making. More updates of course when I get more done.

Now there is something very satisfying to see an idea come around into some form of physical manifestation, even if it’s only in appearance. Show above is the painted up/mocked up version of my new controller that will take the job of playing all three of Nintendo’s early generation systems.

This controller will be able to play the NES, SNES and N64 games all from one unit. Using a parallel printer cable and connections, this will automatically flip to the unit that is powered on. The three holes you see in the center there are LED holders and house an LED that will illuminate depending on which unit is on.

It’s got a long way to go yet, but it will be getting there soon and then I can finally put this project to bed! Lots of changes over the year, but will certainly be worth it! As always, have a look at the WorkLog on the MBB Forums to get up to speed!.

Sure she’s pretty, but make-up doesn’t change her personality. What was supposed to be a simple LED and extended battery mod for this unit turned into merely a nice new custom paint job. Though normally this wouldn’t be a bad thing, I don’t like abandoning any project I start, much less one that got this far into. But then again, the project was never meant to take long in the first place and now I have several other projects/commissions that now need my attention.

So here it is, looks nice and plays just as well, but again without the advancements I was hoping for. Have a peek at the video below learn all about it, that is unless you’re ashamed with my apparent apathy towards project commitment!