Archive for the ‘Uncategorized’ Category

DOWNLOAD STLs HERE!

Some would say this was a long time coming and truth be told, this should have come a great deal sooner…but knowing what follows when releasing a custom casing designed around custom components, the flood gates that open go far beyond just supplying a design file. This has honestly been the biggest issue I’ve had with making only a partial design public, because inevitably the emails and tweets will come in asking for the rest of the parts, links to the components used and then advice on how to put it all together.

This was one of the exact reasons why the idea of a full kit was put in place years ago and still being worked on today, but of course the interest needed to make it a reality and economical (i.e. needing lots of money for them) is in direct competition with those who just want the case files (i.e. don’t want to pay). It’s kind of like not being able to get out of your own way.

So then it hit me. Meeting halfway at this stage of the game is pointless. The kits won’t succeed unless there are people to buy them, and generating interest to a very limited group willing to pay for the convenience of a kit is even harder.

100’s of hours have gone into revisions of this case design since it first emerged in early 2015. Every detail was built from the ground up, revised, tested and improved with each version. And not just the casing, but the custom components, the addition of SLA printed buttons, decals and covers and even new finishing techniques have made this N64 design my baby of my modding “career”.  Giving it away has just seemed very hard to do, especially knowing that as soon as I did, people would be knocking at the door asking for more.

But things changed a few weeks ago. I sold off a few of the older version cases I had printed a bunch of when I was about to start trying to sell a few kits, and then the design had a major revision on many levels. But as part of the sales agreement, I provided a parts list of the basic components for the customers so they could source on their own. And then suddenly, once that was there I had a resource that anyone could use as a reference.

In turn this lead to a solution that didn’t require a “meeting halfway point”. The older designs still use a majority of the basic components as the current kits do, so using all the custom components that would come with the kit wouldn’t necessarily take away from ones ability to build one with some modification. And let’s face it…modding is about seeing what you can do, not 100% about your end result.

So here it is! The full set of STL files for a complete Legacy version of a Downing Style Portable Nintendo 64! (download here)

 

Alright, so first let’s explain what the “Legacy” casing is.

First and foremost, this is about 3 minor versions behind the current kit version which is why it’s called a “Legacy” version.

Second, what is provided is what you get and you will find it difficult in some cases to find parts that are going to fit properly because in the instance of buttons and decals, they were all custom designed and printed in SLA. You WILL have to hack this case to make make work without these parts, but the Parts List can help you out for most of the off-the-shelf parts that were used. I can provide a set of SLA printed buttons and decals that can make your day easier, but both the resin needed and the time to print carry a cost.

Third, included in this list of STL files are enclosures for 2 custom power supply solutions for this model. One of the big changes between this version and most recent is the custom battery charger PCB which allowed for a single 12V, 3A input to power everything. The Legacy version utilized a standard type A USB jack to use both wall power and battery charger at the same time by using two different sources. One of the enclosures allowed for both the battery charger and standard 12V PSU to be stripped and wired up inside and fed to the system via stand USB cable, and the other was an adapter that took both power supplies and their standard plugs and fed them into unit that way.

USB power adapter. Smaller and easy to wire up, but don’t plug wall power into the battery charger port! (hence why this idea was short lived)

 

The Power Brick. A one and done solution by the wiring of a 12V, 2A  power supply and the smart charger for the Li-Po batteries. An ideal solution for a one-off, but not a kit as this case takes over 8 hours to print on its own!

Aside from the custom battery charger which is included with the current kits, this method is the one I’d recommend, only because when wired up correctly, you do not need to worry about mixing up two different power supplies.

 

Again, though I hope to have a “Legacy” sub-section in the main guide, time is something I have very little of these days and I still have to get the main section fully updated before this is worked on. That said, this means support on these and the techniques used to make them is going to be limited for a time to come. Use this as more of a “general idea” if you do decide to download the files.

I want to again thank everyone for their interest in this and sorry for it taking as long as it has to release a more recent version, but you can at least know now the road blocks that have been in my way for a long time now. I hope you find these useful and a good starting point if you’re just getting into the hobby of console modding!

 

 

Times like these are few and far between, when a project manages to come full circle and is then sent off to start another circuit.

The SG-N64 was a unique project in its own right, mostly in the sense that there was a guy dumb enough to build a portable system out of original hardware and limit it to a single game. Call it a passion project (which it was), but it still had no practicality in doing so. Still, the project found a following and even a few years after its release is still one of my more popular videos.

Now, a few weeks ago this system had been purchased by someone on eBay, and said someone somehow found my contact info which he described a new plan for the old console. The idea was to take this “Single-Game N64” system and turn into an “Every-Game N64” via the use of an Everdrive. Now granted this goes against everything this system was built for, I said yes because really it was no longer my call and it was something I hadn’t tried before.

I just found the irony perfect that with all the portables I’ve made and sent out, the first one to come back requesting this kind of mod to play “all”, was the unit designed to play only “one”!

Aside from this, the project was going to be a slight challenge because taking a scaled back system tailored to run a single game was going to take some serious tweaking to play the entire library of N64 games. But, as it turned out, the mods were fairly easy to implement and an old project got a fresh start with some pretty badass improvements!

Hopefully the buyer will be as happy with the results as I am! The video explains the fine details!

It’s been 10 years since I first got into the hobby of console modding and for a long time now, I’ve wanted to go to an event like MGC or PAX East. Never really had the time or money to make it happen though, but this year things seem to have fallen into place and I will be attending the 2018 Midwest Gaming Classic, April 13th – 15th in Milwaukee, WI. It’ll be my first time ever making a trip to the Mid-West and I will be meeting up with several other modders from the BitBuilt Forums who will be showcasing some very cool projects!

I don’t really know what to expect or how the process works when it comes to doing a showcase, but I will be bringing a small 3D display I’ve been working on that shows off all the details of the new Portable Nintendo 64 Kits I hope to make available. This will allow those who might have interest to get a better look at how the project would go together and also serve as an interest gauge so I can find out what level of actual interest there really is. But if nothing else, the experience of being able to “Geek Out” with others in person for a change will be a fun experience.

Building The Display

The display itself was actually quite the project in its own right. Basically just a sliding frame that holds each of the 4 case components which have all the parts already mounted in place. Made up entirely of custom designed and 3D printed parts and #4-40 hardware. There are 8 knobs on 4 sliding carriages, mounted on 2 rails supported by 3 legs. This holds each case component so they can be rotated and moved back and forth so everything on the inside can be seen.

The Completed Display Frame

The first version of the “duck” clamp before I realized I needed a bigger bill. These were two separate parts joined together with #4-40 nuts and machine screws.

The duck army grew!

The rails were then attached to the legs and the duck clamps attached to the rails. The rails also ended up being changed out for a version that had 4 slots (one for each duck) instead of 1 big slot because it was too flimsy.

The duck was also modified with a larger bill and a nut trap to make single handed loosening/tightening possible.

The last step was printing 8 knobs and gluing in a #4-40 hex bolt in place to use for the tension knobs. This worked surprisingly well.

When it was time for it all to come together, I was very happy with the results! For getting a general idea of what goes into these systems, a 3D Exploded View lets people get a very good idea of what goes into the process.

Leaving as little to the imagination as possible in this case is a key feature.

I’ll still be making tweaks to this before April arrives but for the most part I’m happy with it.

Building A Finished Version of The Kit on Display

That being said, I’m also about 80% complete of another N64 Portable which I hope to show off right next to this as an example of what the finished product can look like. This one also includes some of the biggest revisions to the design that have been done yet, including a new power system which ditches the 2 power ports and utilizes a custom battery charger/adapter as well as a new version of the Mini Controller board which has a built in memory card!

Yes it’s stuff that most people aren’t going to see or know about, but when it comes to building one, these improvements take tons of time and wiring out of the equation. And this one happens to be one of the prettiest finishing jobs I’ve done so far. Can’t believe I’d never done any kind of wet sanding before and here it makes all the difference! It’s a beautiful thing! Hopefully in the next few weeks I’ll have a video of both side by side as a glimpse of what MGC may look like at the BitBuilt table in April!

The Front Face Assembly looking sharp!

 

 

Wow, over 3 months without a post! Yeah the real world is taking up so much of my time to actually work on any projects at all, it makes it next to impossible to make posts and build logs. But that being said, in the past week and a half I managed to finish off and ship out two large projects that I’ve been working on the past few months.

The first to ship was a pilot run of (4) N64p Kits that I’ve been working on developing for quite awhile now. I can’t say too much on this yet as there are a few more details that would need to fall into place to make this work, but if it does there may finally be a viable option for DIY modders who want to try their hand at building one of these with a fraction of the guess work. Again though, more on that later.

The second of course was my 8th Portable N64 Commission and my 4th this year alone. It has been a great deal of fun but they have been a lot of work. Fortunately though, the design of each system has been consistent enough that when I put this last unit together and fired it up, everything worked on the first try!

So sorry this post is kind of short, making that video took up most of my free time today and Christmas Parties are on the agenda for this evening so I have to get ready for those, but at least you know I’m still working on projects when I can! Thanks again and there will be more posts soon!

 

The JN64p Complete

Posted: 09/01/2017 in Uncategorized

Hey everyone! This has actually been done and shipped off for about a month and a half now, but finding time to produce even a short 2 minute video seems that it has to be put on schedule!

That said, there’s really not a whole lot different from this one vs the Shnyaps 64 that was completed a bit before it as they were both built at the same time. Other than the color and a couple wiring differences on the inside, not a whole new to talk about.

However, my Prusa i3 MK2S 3D printer is fully assembled and printing and so far I’m every bit as pleased with its quality as I hoped I’d be. Makes me want to try my hand a building one from scratch but again, the problem of “time” always seems to come into play. But, the raw footage has been taken and I hope to have a video of that process up in the next post.

More to come soon!

The SHNYAPS 64 Complete

Posted: 07/07/2017 in Uncategorized

Hey guys,

So the first of two commissions that I’ve been working on is now complete. It was a process to find the time to work on it but it’s finally done and will soon be ready to ship overseas. I’m very happy with how these have been turning out in the end, especially now that I have the ability to turn out HD case work with the Form 2.

Again these are very basic portable systems as far as modern standards go, but are still packed with very modern components aside from the actual mother board. I hope the reliability I’ve tried to build in stands true for many years after the buyer get’s the system, but as it stands now, the system is solid and I’m happy with the end result!

I’ll have more updates soon when the next commission is complete which shouldn’t be too long as all that’s left is a bit of troubleshooting with a bit of the wiring, but keep an eye out for another completion video when the time comes!