Part III – Power and Cart Slot Wiring

  • Wiring The Cart Slot

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The cart slot is one of the most labor intensive parts of the project aside from the case work. While there are short cuts that can be taken, the recommended practice is a 1 to 1 rewire of each pin to the board to make sure it’s running just like factory new. Though this is not a hard part of the project, wiring 48 pins one at a time can get a bit tedious, but is the safest way to do it right.

Option 1: 30 AWG Wire to Pin to Board

IMAG1721

The conventional method of cart slot rewiring, it requires cutting 48 wires, stripping both ends, tinning both ends, tinning the pins on the cart slot, tinning the solder points on the N64 and soldering the wire directly to a pin on the cart slot to the corresponding solder point on the N64. As I said, this is a tedious process but one that has been tried and tested over the years.

Though the spacing is pretty generous between the pins, you still have to make sure that you have no solder bridges and that your connections are very solid, otherwise shorts could occur and cause issues.

  1. So to start with, you’re going to need 48 cuts of 30AWG wire at about a 6″ inch length. You don’t want to go much longer than that as it can cause issue and you’re going to want to make sure they are all as close to the same length as possible.
  2. Strip the wires back about a 16th of an inch on both sides, being careful not to strip too much more as less exposed wire means less chance of a short.
  3. Tin both ends by applying some flux to both ends and then applying a little bit of solder to the wire ends.
  4. Repeat the tinning process with the cart slot pins and the solder points on the N64.
  5. You should now be prepped to start hooking wires up directly. I find the easiest process is to this do the board wiring first because then you can take each wire, feed it though the original pin hole for that connection on the N64 board, solder to the solder point and clip the excess wire. It’s organized, it’s neat and allows you to make sure all your connections are going to the right place.

 

Option 2: 28 AWG Jumpers 

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This is a relatively untested procedure but the prep work is greatly decreased and the ease of installation and rework is greatly increased. There are a couple different kinds of jumpers out there, but most are going to come with a Male .1″ Header Pin and a Female .1″ Header Socket and will be about 8″ long.  Unfortunately, the male pin connector on these jumpers is too long and will not fit at a 90 degree angle in the case, so it has to be removed. One might think this defeats the purpose but if you simply pull the connector straight down, it will leave you with a nicely stripped piece of wire that can be tinned and soldered right to the N64 board, just as easily as putting the header pin in place.  The other key benefit of these is the female header socket that fits over the male pins on the cart slot without any soldering at all which is a huge time saver!

Jumper Wires

The Cons in using these though is the fact that they are 28 AWG with a thicker jacket than what 30 AWG would be, and they are also a bit longer than they need to be, both which take up space. Though all should fit, it’ll be very tight and it cuts down on the ventilation inside the system. The path these wires need to take have to go very close to the heat sinks on the board. So great care must be taken to make sure the board can vent as intended and lay the wires out carefully.

Option 3: The 27 Wire Method w/Jumpers

The 27 Wire Method was discovered by a fellow modder under the title of “Bungle” a few years ago. He found that most of the pins on the connector were actually just redundant grounds which could be omitted, saving both wiring time and space. The green dots are the pins that are required to wire, while the blue dots could all be left bare.  He suggested that if you were to omit all the blue dots that pin 1 for the main ground and pin 9 for the 3.3V should be a thicker wire gauge to make up for all the other wires that are no longer connected. I’ve found though that the jumper wires themselves are thick enough to handle the load.

So this leaves you a couple options.  The kit will not come with any wire or jumpers so you’re free to chose whatever method you like, but be advised that the jumper method will really only work with the 27 wire method because the wires are a great deal thicker than the 30AWG.

N64 27 Pin Wire Pinout

Credit to Bungle for His Guide and Discovery

 

  • Wiring The Batteries

Wiring the batteries is a process you should take your time with, being the natural volatility that Lithium/Polymer batteries potentially have if installed incorrectly. Being sure to properly insulate all solder connections and securing all power lines firmly will help avoid very nasty shorts or other damage causing issues like explosions or fire. If you do not feel comfortable with this step, do not proceed until you’ve done more research or consulted with someone who knows what they are doing.

The diagram below shows what we need to do to get the batteries wired in series to give us the 7.4v we need to run the system. It is recommended you use 22 AWG wire in Red and Black to keep your live and ground lines separate. Do not use anything smaller that 22 AWG for power (i.e. do not use the 30 AWG that you used for the the cart slot and will use for the controls) as this can cause bottle neck issues and potentially cause damage to the system.

Now, once the batteries have been wired to the protection circuit, by default, the protection circuit is going to cut the output, which if you don’t know ahead of time will lead to hours of trouble shooting trying to figure out why you can’t get any power to the system. The protection circuit will continue to keep the power cut until the 7.4v smart charger is connected which closes the circuit to the batteries and then allows power to flow, at which point you should be reading anywhere from 7.4 to 8.4V on a full battery charge.

The other thing that needs to be considered is that in this wiring diagram, the batteries are directly connected to the battery jack. This serves a couple functions. Having the batteries before the main on/off does allow for us to charge the batteries without needing the switch to be in it’s own dedicated position and also if you had the wall power plugged in, you could play off wall power while the batteries charged. However, that also means that you will have a live 7.4v coming out of the battery jack. If nothing is connected, nothing is going to draw and your battery is not going to drain, but you could in theory cause a short if you got some kind of conductive material in the jack itself and bridged the ground/power. Chances of this though are very rare, but is something that needed to be mentioned.

BF Battery Wiring

  • Connecting Batteries and Wall Power to The Main On/Off Switch & Grounding

The below diagram shows how to connect the wall power and battery power jacks to the main On/Off switch for the whole system. Here you choose which way you want to power the system using the switch. With this wiring set up, pressing the switch to the left will give you wall power, in which case you’ll have to have the 12V adapter plugged into the wall power jack, or pressing right to run off of battery power.

BF Switch-Power Wiring

Grounding – This is another important part of the wiring process. The N64 uses a common ground set-up which means everything from power to signal lines are all grounded to the same place. The above diagrams shows every ground line needed to function as far as the batteries and power are concerned. Controller, screen, audio amp and speakers also will end up connected to the same grounds one way or another, mainly through the N64 board.

***It should be noted that a large portion of the N64 board is ground and you can wire to any one of the test points for any of the ground, or even make a copper bus board to act as a grounding Hub for a single point of contact to reduce the number of wires running all over the place***

  • Wiring to The 3.3V Regulator and The N64 Motherboard

The 3.3V regulator included in the kit is just a TI PTH08080WAH variable step-down regulator on a custom breakout board. This breakout board supports both a Surface Mount or Through Hole configuration which is useful if your project requires tighter height tolerances. For the kit though, the Through Hole will fit just fine so all parts for the regulator will be included and just need to be assembled.

PTH08080WAH Thru-Hold Regulator on Custom Breakout Board

Please make sure you have reviewed, assembled and tested this regulator before wiring any power to the system.

What I like to do is use this regulator as a “HUB” for the power distribution throughout the system. By that, I mean the 12/7.4V pad acts as both an input to the regulator, but also an output for the 12/7.4V to the screen and the 12V line to the N64.  The N64 runs off of two voltages, 3.3V (hence the need for the regulator) and 12V (but will run as low as 7.4V).

With this board trim, you are actually able to wire directly to the original power output points as the original switch on the system for the 3.3v line and be done. The diagram below shows what points each voltage is supposed to go to. However, the 12V line gets severed by this board cut, so we have to do a bit of a re-wire to fix that. I’m not 100% sure if the 12V trace actually powers anything important up to the point the cut was made, but in the interest in keeping the trace fully powered as needed, wiring a jumper wire from the point of the cut to the point shown on the diagram will work just fine.

BF Power Wiring 2

 

 

 

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